Why I'm Creating a Game About Refugees

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Dear friend,

The day before yesterday, I shared with you that I'm crowdfunding my video game, "Musa- a brother's story" but do you know why I'm creating the game?

You may wonder, why refugees and why a video game at all?

Well, let me tell you the story of how this began.

In 2014, I took a trip to Turkey. It was a difficult time in my life and I wanted to do something meaningful to re-discover myself. I'm sure you understand. So I went on a volunteering trip to an organic farm in a small village in the North of Turkey. It was a life-changing experience to work as a farmer and be close to nature.

But another life-changing event was waiting for me in the city of Istanbul. I went there for a few days to see the main tourist spots but what I was really struck by instead was the enormous amount of refugee children on the streets. The refugee crisis was not as talked about then, and this was shocking to me!

Waiting for sandwiches with some young friends I made

I saw children everywhere and sometimes full families living under a bridge. All of these children were just trying to make ends meet. There were children entertaining onlookers by playing instruments on Istiklal street. There were children begging for a pilaf to share with their family in Taksim square.

There were children selling small trinkets to tourists to make some money.

I still remember the child who followed me for around 800 meters because I had given all my cash to his friend, and didn't have any cash (literally) to give to him. He was barefoot and it was a cold October.

When I came back to Bahrain, I started donated regularly to the cause but it was not much and I knew that I had it in me to do more. A nagging feeling stuck with me since then and I don't remember how, but one day I decided that I can help become a tool of awareness and empathy by sharing the stories of these children. So I decided to create "Musa- a brother's story" in 2017. I had 3 weeks to create a prototype to exhibit at IGN and I went at it.

I had been making video games for a few years now and I put all my effort into this, creating the 3d models, animations, writing a lot of the code, designing the first level, and even creating music for it. When I first showcased it, the encouragement and reaction of testers further validated my idea that not only would this be a great work of art, but that it can create an impact.

So here we are. Now, Musa has become a huge part of my life and I believe everything in life including my business experience, my artistic ability and my love for video games has come together to do what I believe to be my life's work.

But I can't do it alone anymore, and so I need your help. I need you to commit at least $10 on day one of the crowdfunding campaign on Indiegogo on the 6th of May. I'm counting on you.

Looking forward to your generous support,


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